Going back to PUBG in 2022 was a mistake | PC Gamer - esquivelhavery
Going back to PUBG in 2021 was a mistake
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The thought entered my head when I heard that PlayerUnknown's Battlegrounds was acquiring a new 8x8 represent this month: "Wow, when was the last time I played PUBG?" I don't hear much about the conflict royale game that kicked off the trend way back in 2017, simply it's still one of the most played games on Steam all day. "I should check KO'd that new map out and see how PUBG is doing!"
Yeah, that was a big mistake.
I clocked around 55 hours in PUBG during its first year. My friends and I weren't nightly winners, but we had our ploughshare of chicken dinners. In its first months I remember being excited about PUBG's potential as a sim-adjacent competitive shooter. Having played PlayerUnknown's daring Arma 3 battle royale mod, I liked PUBG's easy weapon handling and more firm taw understructure on Mythologic Engine 4. At the time, PUBG made the mechanically obtuse, ultra sim-y DayZ and Arma 3 look the like the dinosaurs in the room. Nowadays, PUBG is to a greater extent obsolete than either of them.
PUBG is only four years old, but it already feels the likes of a souvenir of a genre that moved on to larger and best things. Jumping back in the prehistoric week, I was immediately popeyed away how little has changed. Movement is still floaty and slightly delayed, vehicles movement suchlike butt, character models are ugly, cosmetics are diplomatic, and the waiting catamenia before a match actually starts is obnoxious as hell.
PUBG fight is even a lot of tactical Vannevar Bush shot, for better or worsened.
Lousy loot
Seriously, I opinion battle royale games figured this out already: Give me something to do or just show Maine a list of players. I don't want to wait two or cardinal proceedings to find a gamy just to spend another 60 seconds regular around an clean street while randos thrust apples at my head. Leastwise Shout out of Obligation: Warzone's pre-game buttonhole hands you a stochastic weapon to practice your aim or blow off steam with. I'd take account a similar miniskirt brawl in PUBG's lobby, at the least indeed I don't have to spend that pregame second hovering over the "exit" button, pondering on why I'm playing boomer royale.
There are sol many 2017-ass design choices here that get off as datable and uninviting now, most of which trickle down from a terrible looting undergo. Outfitting a rifle with few attachments I found in a drab garage is still a chore.
PUBG is only four eld old, but it already feels like a token of a genre that moved happening to big and bettor things.
After unnumerable hours in Apex Legends and Warzone, PUBG's loot pocket billiards feels bloated with samey SMGs, rifles, and attachments. Loot spawns in messy clumps that make something as simple A picking up an individual item inactive the ground exasperating (good luck picking up that tiny compensator or else of the medkit clipping through it). You're heavily bucked up to use the inventory interface for every interaction with the worldwide, which means spending ten minutes categorization through drivel in a menu ripped from 2013 incipient access DayZ until you have the gear needed to embody competitive.
This grueling, tired-out looting form carried complete from the survival games that preceded PUBG is what originally killed my battle royale buzz. In the geezerhood since, the biggest battle royale games have got sped up the robbery treat operating room reduced its grandness in favor the actual good part of battle royale: tight, coordinated team fights.
Apex Legends has a simplistic loot hierarchy with readable, spaced-unfashionable pickups effortlessly pocketed from the soil. To fix for certain you barely have to micromanage anything, attachments automatically transfer from one weapon to the next (PUBG eventually borrowed this feature in late 2019). Warzone went a step further in 2020 when it ditched looted attachments for pre-configured weapon blueprints that piggyback disconnected the strong customization in Modern Warfare's Gunsmith. Instead of scrounging around dusty bedrooms hoping for a 4X scope, I can call in the kitted-out M4 of my dreams within minutes.
Recoil in PUBG is no joke, a fact that I relearned in this fight.
A quiet death
Once I actually got to moving around and shooting stuff in PUBG, IT placid didn't feel quite mighty. Vaulting and climbing good… put on't work unless you hit your target ledge at the quadrant (a technique that more experienced players are probably used to). Basic inputs the likes of running, crouching, and jumping have a noticeable consequence of animation windup before your character really does anything—something I appreciate in Arma's simulated PvE operations, but not so often in a competitive FPS.
The miss of any spontaneous ambiance started to stimulate to me as I sprinted past trees that don't sway and water that doesn't flow.
Mid-to-close scope firefights are where PUBG starts to feel OK. I had a some neat "thermal drop in a townspeople and fight everyone in it" matches that I sometimes won and mostly lost. In those scenarios, PUBG is a tedious but functional FPS, but its lack of gradual-to-read feedback gets more frustrating during common 100-beat sniper showdowns. From that distance, you take to watch each bullet move on and anticipate a blood splatter on the target. With tried and true features like hit markers and "thwoop" indicator sounds in every other popular FPS, PUBG sticks knocked out with its more realistic (and less satisfying) impacts. The most you convey is an aggressively unexciting notice that "YOU Have got DOWNED HILL_SNIPER47."
I assume't remember ever mentation this back in 2017, but PUBG is an eerily pipe down game. Notifications don't have sound effects and characters don't speak for. The one birdsong that plays on the independent menu goes mute as soon as you introduce a match, instead of carrying into the commencement of a match like Peak Legends' customizable intro tracks.
In a way, quiet is exactly what you want—I'm healthy to recognise the sound of guns and footsteps around ME in PUBG irrespective what—only the want of whatsoever natural ambiance started to get to me as I sprinted departed trees that don't sway and water that doesn't flow. Maybe I've just been bad by the rich, living soundscapes of Hunt: Showdown's Louisiana bayou maps, just Hunt proves that a reactive world keister summate a administer to a crippled that is mostly lengthways in grass.
It's not corresponding any uncomparable affair about PUBG is egregiously bad, I just don't see a good reason to play it nowadays when on that point are thus many improve games around. Looking at at the last few years of updates—newfound maps, a few abolishable walls, a little plane, more guns—goose egg really moves the needle for me. Taego, the new 8x8 map added in the modish update, is its best-looking locale up to now.
IT's also encouraging to see Bluehole embrace good ideas from its competitors, suchlike Warzone's Gulag and self-revive kits. But PUBG remains cumbersome to its core. If that hasn't changed by directly, I shouldn't hold my breath. At that place's clearly still a massive slice of conflict royale fans that love the game (by and large in Asia, and more often than not on the seaborne variant). It's kind of nice that, even Eastern Samoa early massive corporations like Epos, Ea, and Activision took over conflict royale in the Dame Rebecca West, PUBG still carved dead its own corner of the musical style it popularized. Good for them, but I'm releas to uninstall information technology as soon arsenic you can read this.
Source: https://www.pcgamer.com/going-back-to-pubg-in-2021-was-a-mistake/
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